![]() ![]() The rule for Unarmored Defense, a feature for D&D Barbarians and Monks, is often overlooked by multiclassing players. Multiclassing requires careful planning, which begins at the time of character creation, but with the right combinations, a multi-classed character can be more versatile, and sometimes more powerful, than their single-classed counterparts. Multiclassing requires high stats in the prime requisites of both the class a character is leaving as well as the class they are going to, a rule many players overlook. The game describes multiclassing as a tradeoff, noting “ you’ll sacrifice some focus in exchange for versatility.” This is an accurate description of multiclassing, even more so than third edition D&D where multiclassing was popularized, as increases to ability scores or feat selections are now tied to class levels, not overall character level.Ĭharacters also require exceptional stats in order to multiclass, a prerequisite that recalls systems used in Advanced Dungeons & Dragons. The current 5e Dungeons & Dragons rules prioritize simplicity and ease of understanding, but multiclassing is still included in the core Player’s Handbook, albeit as an optional rule, alongside feats.
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